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| Name |
Treyloth D'Kulvith |
| Zone |
Freethinkers Hideout (Echoes of Faydwer) |
| Spawn Type |
Instance |
| Level |
74 |
| Epic Rating |
x4 |
| Approx. HP |
3,750,000 |
| Actual Challenge |
Uber |
| Status Reward |
0 |
| AA XP |
No |
| Primary Auto Attack Damage |
Crushing |
| Spell Damage Types |
Disease |
| Is Resistant to |
N/A |
Reaching Rot
AOE
(within range)
Disease
DD
45 second recast; Hits distant targets
|
Searing Rot
PBAOE
(within range)
Disease
DOT/Throw
20 second recastl; Short range, curable;
|
- Memwipes at 75%, 50%, and 25% HP.
- Has Knockback w/root
Drops Class Fabled Armor - Head Pieces
Known Drops:
Barbute of the Eternal Sentinel (Guardian)
Barbute of the Vehement (Berzerker)
Cap of Temporal Foresight (Wizard)
Coif of Daring (Swashbuckler)
Cowl of the Crypt
Cinch of Harmony |
| Comments! There are [37] comments for this mob. |
Submit Comment |
| I wouldnt say this name is cake. In fact, He is the hardest one in this raid zone. |
| He appears to have 2 main AEs to worry about. Reaching Rot and Searing Rot. Reaching Rot is disease AE on a 45 sec timer (aprox) and hits distant targets. Searing Rot is a short range cureable disease DoT AE that recasts 20 seconds, tics every 1.5 seconds for about 10 seconds. Appears Searing Rot also connected with the KB and root. There is a small range where neither AE will hit, and most ppl are trying to tune this 'sweet spot'. He also memwipes so can bounce around alot if not prepared for it and that can play havoc with your positioning. Haven't fully tested it yet, but in theory a reverse joust would would work for this mob. Everyone starts in on the mob and eats and cures the first Searing Rot. Once the Reaching Rot has gone off, move out. When Reaching Rot is due again, move in till it has gone off then back out. |
| Hehe, ok reverse joust is a VERY hard strat to pull off, as it appears EVERYONE but the MT must move almost simultaneously, or if the raid gets too spread out he AEs and starts to go a bit nuts. So the AEs MAY have action triggers as well as timers. Back to the drawing board.... |
| Has memwipes at 75%, 50%, and 25%. Also damage on MT increases dramaticly at those times. It apears his short ranges AE is causing kickback. |
| After playing with this mob alot more, some more stuff about him has come to light. Every 20 seconds he tossed the top 6 on the hate list. This toss can be in any direction, and may or may not have a root attatched to it depending if its resisted or not (the root can be resisted, the toss cannot and is not subject to AE extenders). If it is not resisted, the player is rooted and afflicted with Searing Rot, a nasty noxious AE centered on the player that tic about every 1.5 seconds for 10 seconds for 1 to 2.5K per tic. This can be cured with a trauma cure (fast cures from healers or trauma cure potion). Needless to say if too many of the top DPS get tossed into the MT with this AE on them, don't expect the MT to live long. As noted elsewhere, every 25% there is a memblur (not a complete memwipe), and a spell reflection goes up for about 30 seconds. This I think is where ppl are seeing the damage spike on thier MT, thier raid spells are reflecting onto the MT. Cure the trauma ASAP, deal effectively with the memblur every 25%, and stay inside of 10m minimum range of Reaching Rot and this mob goes down. Easier said than done. |
Just make sure you blew up all 4 walls in the correct order using the censor before you even kill this guy just so you can get the last one.
To add onto what Zamav said at 75/50/25 he mind wipes and increases his attack speed by 200% amungst other things. The key is to get your debuffs refreshed 2-5% before the mindwipe because he reflects spells (debuffs incl.) during that time for around 20seconds+ so its a little bit of a struggle to keep your tank alive.
Bring ranged DPS =) |
| How do you know which order are the wall to blow up? like where do you read it, or it was more try and error thing? |
| One of the corpses that litter the halls has a device that lets you detect which doors to open. It will only show one door at a time so you can't get them mixed up. |
| Where do peeps pull this mob? In the corner up in the left front when u go in the room or directly left? It seems like that mages all get owned in that zone when he does AE. How do you prevent that from happening |
Ok what we know is you need to be within 10 meters during the entire encounter. You have 3-4 nasty AE's but the worst is the poison/fear AE he casts when he talks. If your past the 10 meters your ground meant and if your within the ten meters a group chain AE hits your group. So if one person is off then your raid will wipe.
Everyone needs to be within ten meters on the pull. To determine this use a tinkered spoon looking thing (sorry forgot name) and when it glows STOP. One person needs to be Johnny on the spot literally. One designated MA needs to constantly move to the safe spot and the entire guild should be, not on him but IN him. The raid force should look like one person standing there. PLACEMENT IS EVERYTHING !!!!!!
I recommend before the fight starts you practice a couple times on the movement. The MA will be moving alot within 5-6 meters. The entire raid needs to focus 75% on the MA and the other 25% on dps. Nobody should be looking at the mob. They should all have the MA in third person view and centering themselves with each movement.
Now its time to pull. Once raid is set have the person come in that agros him. MT pulls him to left corner on left side of the curved railing. MA quickly sets his spot and raid follows and not even looking at the encounter but in third person view forming ONE body on the MA.
Nuke away!
note* MA is 100% responsible for the raid "safe spot" which is 9 1/2 meters or so. Even if MA is a druid that turns themselves into a tree or tall object so everyone can see where to be. He/she needs to focus 100% on positioning cause thats the only way to beat him.
All swarm pets and everything else are ok and this is a ranged fight contingant on casters. So form your groups accordingly. All casters in one group with a fury. Get int and casting speeds in that group as high as possible casue they will win the raid for you.
The call to assist MUST be followed and not a second earlier or your raid will wipe. The call needs to come 15-20 seconds after the MT pulled to the corner. It's a long time but this particualr mob amplifies its hate gain level x2. So timing and placement are very important.
Another thing to add is that he has a frontal knockback of about 30 meters. So occasionaly you will get tossed around the room. Hurry up and get back to MA or you'll get hit with an incurable poison and fear AE of about 6-9k damage. If you get hit with it your dead.... no exceptions.
This is one of the hardest mobs I've encountered in EQ2 but I think we have a pretty good tact. Hope it helps. Oh and take a couple tinkered menders cause you'll need them.
Slow and steady dps. If you pull the mob off the MT the raid wipes almost everythime. No BIG nukes till after 50%.
Image 1
This picture shows us relocating on MA Pay no attention I had MT targetted. Was sending him a shard.
Image 2
This pic shows how we become one entity. Pull inc.....
Retrieved from "http://eq2i.com/articles/Talk:Treyloth_D%27Kulvith" |
Brigands with the improved malicious assault AA help alot for this fight. It will make the "safe spot" wider by about 3 meters, giving your raid some room for placement error.
Something else that should be noted - Immediately after the kick, wait 3-5 seconds for the 6 people that were kicked to be trauma cured, then melee can joust in for 2-3 CA's. |
| One question though. There´s a memwipe at 75%, 50%, and 25%, where Treyloth puts up a ward which deflects all incoming dmg and debuffs for 30 sec and more. How do you handle that? |
| Isn't the Brigand AE-radius debuff still bugged? Tried it last week in Freethinkers and it didn't seem to work. |
To handle the mem wipe tell the DPS to stop attacking just before the 75 or 50% or whatever, just have the main tank attacking and the healers healing until you can hit him again, otherwise the DPS will get agro and he will run around killing people till he AE's and your dead.
Remember for 30 seconds after the mem wipe he is immune to taunts so the only agro your tank is going to have is his own DPS. (plus bard help or whatever) |
While he has the refelct up you can only use auto attacks to damage him...
You have to heal through the 30 seconds and after the reflection skill went down again you can start to nuke him down till the next mem-blur / reflection period. Then rinse and repeat. |
Yes he reflects for a brief time, you want to refresh all your debuffs on him right before each wipe as you won't be able to land any for awhile after.
We use an Illusionist (me) to let everyone know when he stops reflecting, although it is prolly on a static timer too. During the reflect time no one should cast on him nor use CAs, CAs can be bad because they can put a Trauma effect on you which may be confused with Contiguous Lockdown. I just tap him with my mental debuff until it stops landing on me, then let everyone know he has stopped reflecting. |
| Umm....you stop attacking for 20-30 seconds. duh |
| Anyone have any advice for our guild, we can manage the placement of AE's, but as soon as he enters a memwipe phase, he demolishe's our tank in a few seconds. Last time we reocrded some crazy 30k crush hits .... any advice to get through this? |
Are you sure that everyone in the raid stops to dps white the reflect it up?? It doesn't seem like that from what you are writing...no spells or CA's allowed during the reflect!! JUST auto attack!
Even the tank is only allowed to use his auto attack and nothing more during that period!
Also make sure that everyone is cured, if searing rot hits. If not this could also lead to spike damage on the MT... |
| This guy is actually lvl 74, but still very hard. |
| any tips on how to keep healers from going out of power? using mana stones, potions hearts shards power feeds still struggling . Thanks :) |
arcance chalice for priest power,
its a heroic opp that mage can start followed by 2 progressions, the person who complete's it gets 10% power replenishment |
| It looks like he knockbacks based on DPS. Top 6 DPSers are sent flying? |
| Top 6 on the hate list are sent flying every 20 secs. You can EASILY control who gets tossed and who doesn't. Use that to your advantage. |
| Is it more important to cure the trama first? Or run back to 10 meters? Also, do you need to have a warden with anti-root in all groups? |
"Is it more important to cure the trama first? Or run back to 10 meters? Also, do you need to have a warden with anti-root in all groups?"
Umm, both? if you have a trauma on you then you can't run anywhere...cause it roots you. The questions doesnt make any sense. And im not sure what you mean about a warden in each group. We only have one warden in the MT group
|
| Wardens have a group anti-root buff. Which means who ever is in that group will not get rooted. |
| can anyone confirm, that the searing rot has been removed so theres no need to joust anymore? |
| Killed him last Thursday and did not notice any changes. |
| Searing rot is still there. |
Does he memwipe, then reflect, or reflect and then at the end of the reflection period memwipe?
Haven't fought this mob in two months, gonna tackle him this week,and can't recall the order. |
On this mob we have one person designated to test for reflect at 75, 50 and 25, that person testing for reflect will also hit the mob if in fact it is not reflecting yet. We test for reflect with a debuff. We have noticed once the reflect is up the mob then seems to mem blur, which is a tad differnet then mem wipe, and at times will rush the raid force. Mem blur does not completely reset all aggro it will go straight for that poor mage whos hitting 1k+ DPS. What can the MT do? not much cause his CA's are reflecting, so rescue reinforce or whatever other tricks he's got. We chose to use the bruiser's drag to get him back in position while the MT is scrambling to regain aggro.
once reflect starts it is bout 20-30 seconds before it drops at this point no one should be attacking period just make sure healers are reacting quickly. During this period I have seen the healers start getting the trauma dot, due in large part that they are the only ones climbing the hate list, so make sure they are on the ball to cure themselves quickly or goodbye MT |
| Guardians Plant will hold him there for only about 4 secs now that it was nerfed. Also have a rescue rotation or just have the OT taunting to then it will usually just memwipe to the OT instead of someone squishy. I use reinforcement at 75% then rescue at 50 and reinforcement again at 25 with no issues. The other tanks just back me up if it doesnt work. Also reflect is only for spells CA's will land atleast the damage/taunt portion of them. |
| We were failing badly at the mem-blur phases of the fight (75%, 50%, 25%)until we learned that Coercers have an ability through their AA lines called 'Thought Snap'. Lasts 7 seconds and basically forces the mob to remain on the MT for the duration. MT just uses 'Reinforcement' or 'Rescue' to quickly elevate himself back up on the hate list to #1 after he mem-blurs and before 'Thought Snap' expires. Works like a charm. Prior to this tactic, we were trying to control him with off-tanks, but Treyloth is reflecting taunts and spells at his point....so it was very difficult to get him under control before he was in the raid, taking out the squishies. Using 'Thought Snap', the MT never has to leave the corner, and no one needs to rush into the corner- everyone can just focus on curing the 'Contagious Lockdown' dot and maintaining their 10 meter positions. Dirges have a similar ability called 'Magnetic Note', but I hear it doesn't work correctly... |
As MT for my guild, I watch for the phrase "Feel the pain" from the Treyloth. He said this and then mem wipes. I've been able to cast rescue, etc and "usually" grab him before he leaves me.
He saids this at each mem wipe (although the 50 and 25 one, he adds a bit to the phrase.) |
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